Assist damage needed to calculate MoE is saved only in replays. The more people uploading their replays there the more accurate values will be displayed here. Keep in mind that 1 replay = data about 30 players. Replays are no shared with anyone. After analyzing data replay itself is thrown away and cannot be downloaded later. You can select more than 1 replay to upload, select more by dragging or Ctrl + A.
Analyzed replay data:
* This table is update only if you upload 50+ replays at once. Otherwise only once per 24 hours.
Why are replays thrown away after upload ?
To analyze the data we do not need entire replay, jsut the header. This will lead to a massive storage savings. For example 1000 replays take 1 600 MB disk space, but saving just headers will take only 5 MB of disk (database) space.
How much info can be harvested from 1 replay ?%
From 1 replay we get all necessary info about all 30 players. Icluding assist damage and credits of other players.
Which replays are accepted ?
Do not worry to select all your replays when uploading. Replays from other gamemodes will be detected automatically and only random battles are saved.
Can I upload 1 replay more than once ?
Duplicate replays are detected automatically and are not saved twice. Selecting a replay you previously uploaded will not lead to any errors, other replays selected in that batch will upload without any problems.